'I like that in the beginning stages of a project you can iterate quickly and focus on the game design, but down the line this will bite you in the butt if you don't maintain some personal organizational standards!'ĭuncan Drummond, the creator of beloved roguelike Risk of Rain, also noted that GameMaker's ease of use can come back to haunt developers. 'Because GameMaker is so forgiving with its code, projects can get messy very quickly,' Essen says. Of course, you might not be making a Steam-ready game right off the bat. He notes that young developers should be '.learning the best places to get support in the community and the best tricks to use for the engine to achieve what you want-usually by going to the community as a resource.' A marketplace also offers add-ons to customize the engine to build a platformer or top-down RPG.Īlx Preston, the mind behind Hyper Light Drifter, says that the GameMaker community is a huge asset.
Mark Essen, creator of Nidhogg and Nidhogg 2, says GameMaker is great for beginners because scripting is pretty open-ended, and Yoyo Games has a wealth of tutorials and guides to help folks get set up quickly.